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Official team fortress 2 maps
Official team fortress 2 maps







  1. #Official team fortress 2 maps series#
  2. #Official team fortress 2 maps free#

Typically, teams must first capture a Control Point to unlock a Dynamite Box.

official team fortress 2 maps

Object Destruction ("ctf_" or "od_") Object Destruction is a odd variant of Capture the Flag. Examples: "CP_Skyscraper", "Jump_Darkness", "Jump_Cellshaded". These maps have used the "CP_" or "CTF_" tags in the past, but the "Jump_" tag is also used. Some maps which cater for Scout jumps and Sentry jumping.

#Official team fortress 2 maps series#

Example: htf_lakeside Jump ("jump_") "Jump" maps place players at the bottom of a series of widely placed platforms, and are made primarily for the Demoman and Soldier classes to Sticky jump or Rocket jump their way to the top. If not touched within the span of 10 seconds, the flag will return to its original position. When a player drops the intelligence, it becomes neutral and cannot be picked up again by the team who dropped the intelligence. Example: fw_forts_a01 Hold the Flag ("htf_" or "ktf_") "Hold the Flag" is a mode in which either team can pick up the intelligence from where they find it (typically in the middle of the map if based on a koth or arena map, then usually at the control point) and then hold onto it until the end of the round. Each vary in design but usually have a basic structure with very little flow into them, making it so that forts build are never the same. The maps usually very basic but large in size with no actual textures or props in-place they range from Capture the Flag to Control Point maps.

official team fortress 2 maps

FortWars ("fw_") A mode in which the player build destructible props to keep out the enemy team from infiltrating their base to steal their Intelligence or capture their control point. Escort maps are meant to simulate Payload maps, and today several Escort maps have been converted into Payload maps.

official team fortress 2 maps

Most Escort maps were created before the tools for creating Payload maps were fully available. The more BLU team members standing by the cart, the faster in moves down the track. This is accomplished by the BLU team standing next to the cart. The objective of this map is for BLU to move the cart into RED's base within a time limit. There are usually several paths the cart can take, but they all end up in RED's base. They consist of a stage with a long cart track leading through it. Escort ("es_") Maps beginning with the es prefix are known as Escort maps.

#Official team fortress 2 maps free#

In most games other than TF2, Death Match means that there are no teams and you have to kill everyone you see, although since Team Death Match has become extremely popular regular Death Match is sometimes called Free For All or FFA. The Actual name for this map type should be Team Death Match (TDM_). "Duel_" and "DM_" seem interchangeable for maps of this type. Examples: " Duel_duel", " Duel_Arena", " DM_Hans". They often are very simple, consisting only of resupply areas and a large room to fight in. Death Match or Duel ("dm_" or "duel_") These (usually) have no "victory condition". The different teams will not reverse the capture progress of the other team by standing on the capture area - essentially functioning as two different control points (and will appear as two different control points in the HUD). Example: "dbs_spacedust_b3" Dual Capture Progress ("dcp_") The prefix "dcp" stands for Dual Capture Progress, for maps with only one control point. Homing rockets are launched from a central area of the map and the Pyros must use their Airblast to to reflect the projectiles at the opposing team. Dodgeball ("db_"/"dbs_"/"tfdb_") Dodgeball maps pit two teams of all Pyros against each other.

official team fortress 2 maps

More information is on the Valve Developer Community: Cyclic capture points. Cyclic Capture Point maps are a Control Point map where capture points are laid out in a circular arrangement, with each point needing the previous point owned to capture. Cyclic Capture Point ("ccp_") These are Cyclic Capture Point maps. Achievement maps are maps providing a special design which is intended to help and generally accelerate the process of getting achievements and unlock weapons in Team Fortress 2. There are several other currently used map prefixes that are not listed here, including: dz, fy, gf, sd, pz, and rj.Īchievement(s) / ("achievement_"/"ach_") Maps using the prefix "achievement(s)" or sometimes also "ach" are achievement maps. Using the Hammer Editor map creator, many new prefixes have been created, mostly based on the official modes.









Official team fortress 2 maps